We're building a next-generation platform for advanced engineering design automation – a system that goes from high-level problem descriptions to optimized, manufacturing-ready geometry. Think: compilers for physics problems, not just code.
We're looking for senior systems engineers with strong computer science foundations to help us build our core stack – from DSL compilers to high-performance geometry kernels. You’ll join a tight-knit, deeply technical team with backgrounds in C++, Rust, compilers, optimization, physics and mathematics.
What you'll work on: - A custom compiler stack for our engineering DSL - High-performance geometric algorithms (meshing, optimization, constraints) - Systems-level architecture and backend infrastructure - Collaborative work with researchers, designers, and domain experts
You might be a fit if you: - Have strong CS fundamentals and systems programming experience - Know your way around C++, Rust, Python of functional languages - Enjoy writing performant, well-architected code for real-world math problems - Are excited by geometry, compilers, or simulation engines
We’re based in Tokyo and this role is on-site. We’ll sponsor your relocation and visa. Our team is international, and we work in English.
Learn more and apply: https://braid-technologies.notion.site/Senior-Software-Engin...
Or email us: hiring@braid.tech
We’re a close-knit, remote-first team of engineers building next-generation, interactive rendering technology that powers a growing portfolio of high-profile creative tools, including the Substance suite of products.
We’re looking for a software engineer with a passion for computer graphics —real-time or offline— to lead and evolve our quality engineering efforts. This role combines strong software engineering skills with a deep focus on rendering quality and infrastructure. As part of the core rendering team, you’ll contribute C++ code, build tools and tests, and play a key role in ensuring the renderer stays fast, stable, and visually correct across diverse hardware.
Fee free to reach out if you have any questions, my email is in my profile.
https://careers.adobe.com/us/en/job/R154963/Rendering-Softwa...
We are Toontown: Corporate Clash, an entirely not-for-profit MMORPG that is a fan reimagination of Disney's defunct MMORPG, Toontown Online. Besides continuing the legacy of Toontown Online and bringing the MMO into the 21st Century, we also use our original IP to [raise funds for charities](https://corporateclash.net/news/article/155) - we have raised over $54K for children's health and LGBTQ+ charities.
We are on the lookout for a broad range of talents, from Tech to Art to Community Management! Everybody on the team is a volunteer - there is no salary, we do not solicit donations and all expenses are funded by our staff. We pride ourselves as being a training ground for up-and-coming talent to gain experience working on a real product in a 100+ strong team; some of our volunteers have used their experience with us to land jobs in and out of the industry.
We have lots of interesting tech problems that arises from building on top of a 20+ year old codebase (yes, Toontown development started out on Python 2.0!). We are especially interested in people with an interest in distributed systems, system administration, game physics and automation pipelines!
Our Tech Stack is varied: Python for the game, C++ for distributed networking services, JavaScript / TypeScript and some PHP for web. We're working on modernizing our tech stack to migrate away from PHP, and looking to introduce Rust (for Tauri / core networking) into our stack.
You can see all of our positions and how to apply here (when emailing us, feel free to say HN): https://corporateclash.net/help/apply
How much you want to contribute is up to you; our volunteers typically contribute 5-10 hours a week.
NOTE: You can ignore the 3-month in-game activity requirement, it's being revised soon!
We have multiple openings! View them here: https://www.onxmaps.com/join-our-team
Here are some of the technologies we work with:
3D (OpenGL, Metal, C++)
Data Automation (Python, PostgreSQL, GIS)
Android (Kotlin, Jetpack Compose)
iOS (Swift, SwiftUI)
Backend (Go, Elixir, GraphQL, GCP, Kubernetes)
Web (Vue JS)
Quality (Cypress, XCUITest, Espresso)
Hi there, I’m one of the founding members of a remote AI startup that’s reimagining video editing with cutting-edge LLM technology. We’re small, friendly, and flat in structure, and we place a high value on autonomy, initiative, and embracing complex challenges (instead of waiting for step-by-step instructions).
Our stack: React (front-end), Node.js (API backend), Docker & Kubernetes for deployments, AI/LLM APIs (OpenAI, Claude, Llama, etc.)
We’re looking for: - At least 7 years of software engineering experience (3+ in a senior/lead capacity) - Ability to work seamlessly across the full stack (complex UI + efficient backend) - Comfort shipping production-ready features continuously * Good understanding of testing methodologies (unit, integration, e2e) - Excellent communication for async work and collaborative problem-solving
Nice to have: - Video/video-editing product background - Training & deploying LLMs or AI models - C++/OpenGL/FFmpeg experience - Startup experience
What we offer: - Full-time remote role - Annual salary €80,000–100,000 - Fully remote from Europe/EMEA timezone | Flexible hours - Potential in-person team gatherings in warm, pleasant locations
More info / Apply: cto@onetake.ai
Our team is dedicated to building cutting-edge tools and systems. Our mission is to empower developers across NCBI to build, deploy, and manage software, data, and web services that make a real difference in the lives of millions of Americans.
Your contributions will play a crucial role in modernizing government technology infrastructure, fostering innovation, and ultimately making a tangible impact on communities across the country and globally. This is your chance to be part of a mission-driven team that’s shaping the future of digital government.
Tech: Linux, k8s, Service Mesh, Kafka, GitLab, ArgoCD, Elastic APM, Python, C++
DevEx: https://job-boards.greenhouse.io/blackcanyonconsulting/jobs/...
DataOps: https://job-boards.greenhouse.io/blackcanyonconsulting/jobs/...
Interested in management or leadership opportunities? Apply and let us know.
Freeform is deploying metal 3D printing factories at global scale and setting a new frontier in manufacturing. With AI, GPUs, and FPGAs working in tandem, our system monitors and corrects every microsecond of the process, delivering a level of precision, speed, and quality that’s never been possible—until now. This isn’t just an improvement; it’s a leap forward in how complex metal parts are made, with the ability to revolutionize industries like aerospace, defense, automotive, energy, and beyond. We are backed by top VCs including NVIDIA’s NVentures, Founders Fund, and Threshold Ventures.
It’s a small, tight-knit team and you’d have the opportunity to own significant and impactful greenfield projects throughout the entire development lifecycle and much more. Our software team comes from the likes of Google, SpaceX, and Apple, and believe in taking a first principles approach to solving hard problems.
A glimpse into our software landscape - https://youtu.be/nFWQArUkd5I?si=mP17qdKbxvf8qpZN
Our feature in TechCrunch! https://techcrunch.com/2024/10/22/ex-spacex-engineers-land-1...
+ Senior Software Engineer (C++) - https://grnh.se/440e6d263us
+ Senior Software Engineer (Rust) - https://grnh.se/60fc6e113us
+ Software Engineer (C++) - https://grnh.se/8b032a433us
+ Software Engineer (Rust) - https://grnh.se/0a4d07673us
Disney (Video Player Engineering) is seeking a Senior Software Engineer to help us deliver excellent streaming experiences for Hulu, Disney+ and ESPN+ as a developer of our client player. Our team is responsible for playback across several devices including gaming consoles, mobile devices and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+ and Hulu on these devices.
We’re looking for an experienced C/C++ or Rust engineer who has video player and cross platform development experience. You should have a passion for coding and debugging hard problems, and an eagerness to help us deliver seamless video to our subscribers. Being a Senior member, you will get to own large features, lead the technical direction of our work, and mentor and provide technical expertise to other engineers. You will work closely with other technical teams in the application layer and backend video services to deliver features.
https://www.disneycareers.com/en/job/seattle/sr-software-eng...
Feel free to DM me for more details.
ReSim is on a mission to revolutionize robotics development by building the ultimate virtual testing platform. We empower autonomy teams to scale simulation for their robots, helping them accelerate their progress and impact. We're looking for an Application Engineer to join our Professional Services team to help onboard and support our customers in integrating ReSim into their workflows. You'll also help develop the product across the stack to deliver customer requests.
This role is perfect for someone who thrives at the intersection of technical expertise and customer engagement. Our ideal candidate will have:
- A love for robotics or simulation
- Strong skills in Python and/or C++
- Experience with Docker, modern CI/CD systems, and Bazel
- Passion for creating intuitive APIs and working with customers
- For this hire we are specifically targeting a candidate who has experience at a product-focused robotics company
If you're interested, reach out to us at jobs [at] resim.ai with your resume and some examples of relevant experience.
*Note on location. While we have a presence in Mountain View much of our team is remote. We have a strong customer base in South Bay. A team member located in the Bay Area could be a strong fit.
Company: we are an early-stage startup in London making an analytical in-memory graph database engine in C++ strongly focused on speed with a for life science industry and beyond
Experience: good to excellent knowledge of C++, systems programming, programming for high performance and computer science. Technologies: C++20, CMake, git, Linux.
Please apply if you like C++ a lot, if you are good at creative software design, if you like to design new algorithms and to find new arcane ways to make software fast.
Apply online at https://form.typeform.com/to/U9oAwal6
Trunk is an a16z funded dev tools startup, redefining software development at scale. We aim to solve problems that developers hate by bringing the tools usually built in-house at the best engineering orgs to every development team. We've built 4 products so far and have plans for more:
* Code Quality: a universal linter/formatter, available as a CLI, VSCode extension, and CI check; * Merge Queue: a merge queue, to ensure that PRs are tested in order before they're merged; and * CI Analytics: detects, quarantines, and eliminates flaky tests from your code base. Prevents flakey tests from producing noise and blocking CI. *Flaky Tests: Detect and eliminate Flaky Tests. In 2022, we raised a $25M Series A led by Initialized Capital (Garry Tan) and a16z (Peter Levine)Our tech stack:
* Frontend: Typescript, React, Redux, Next.js * Backend: Typescript, Node, AWS, CDK, k8s, gRPC * Observability: Prometheus, Grafana, Kiali, Jaeger * CLI: C++20, Bazel * VSCode Extension: Typescript * CI/CD: GitHub Actions * General: GitHub, Slack, Linear, Slite Unlimited PTO (and we all actually take PTO), competitive salary and equity packages! Please apply here: https://trunk.io/jobsNo bullshit interview process. I’ll probably chat with you for about half an hour about your relevant experience. I might ask to see some of the code you've written in the past. No take-home assignments. If there’s promise, you may be invited to work with us for one or two weeks, paid.
For students or recent graduates, we have a few internship openings. We’re happy to train people who show strong interest and solid foundational skills.
Email: hn @ moralestapia . com (please write GPU somewhere in the email subject)
We're building generative AI software that helps music creators build their visions. Our team is at capacity and we need your help to accelerate development.
Experience we want - Generative AI (ONNX, Triton), C++ Windows desktop application, Windows ARM, gRPC, audio processing, GPU & NPU optimizations.
People we need,
Senior SW Developer - Join the team and work for equity. Moonlighting is ok to start, with a willingness to convert to full-time once we can provide a competitive wage.
Student - Internship. Equity is possible for exceptional candidates. We want someone who will complete school within a year and be open to full-time employment afterwards.
hello@onetakeaudio.com
We're a leading marine electronics company developing our own hardware running an Android-based platform. We're also developing sensors and peripherals
This particular role is unusually vertical, dealing with everything from reading sensor data on CAN (C) to business logic (C++) to publishing data via an Android library (Kotlin). We dabble in CI (Android test instrumentation / Jenkins) and have a plethora of mini side projects. They actually make life in this team quite fun
In terms of tech stack, anything Android is what we're looking for, with the ability to go low level (C / C++). Understanding of networking and protocols is essential
You'll join a team of 4 unusually skewed on the senior side. We're pretty collaborative, so experience with pair or mob programming is welcome. Being keen on test automation is a plus. Oh, we're Linux friendly, while staying cross-platform in terms of development
We sometimes get to test on the water
Auckland based and quite flexible - you still have to be able to be on location if need be, though. Please apply only if you're already in NZ and willing to live in Auckland
For details contact nikita.pustovoi@navicogroup.com
Company: We're a small scientific software development company that develops custom scientific and engineering analysis applications in domains including: space situational awareness (monitoring the locations, health and status of on-orbit satellites), image simulation, high power microwave systems, modeling and simulation, laser systems modeling, AI/ML including physics-informed neural networks (PINN), human body thermoregulation, computer vision and image processing, high performance computing (HPC), computer aided design (CAD), and more. All exciting applications and no CRUD. We emphasize high quality code and lightweight processes that free software engineers to be productive.
Experience: Other than interns, we currently require a Bachelors degree in physics, engineering, math, computer science, or a related field, plus preferably 3+ years of work experience or a Masters or PhD in lieu of work experience. (Roughly 30% of our staff have PhDs.)
Technologies: Mostly C++23, Qt 6.5-6.8, CMake, git, OpenGL, CUDA, Boost, Jenkins. Windows and Linux, msvc/gcc/clang/clangcl. AI/ML and other projects use Python, some use Java or Javascript/Typescript/React.
Apply online at https://www.stellarscience.com/careers/.
Fauna Robotics is a New York-based startup devoted to the mission of developing safe, intelligent, human-centric robots that live, work, and play by our sides. We are looking for software engineers and design technologists to build the software engine that powers this vision.
In particular, we are looking for:
- Senior/Staff Software Engineers who can architect real-time, high-reliability systems for robots while keeping research scientists moving quickly. Emphasis on Python for research, C++ for production. (https://faunarobotics.com/careers/senior-software-engineer/)
- Computer Graphics Specialists who can build high-fidelity simulation environments that run both in locally in real-time and in the cloud. (https://faunarobotics.com/careers/computer-graphics-speciali...)
- Conversational Interaction Specialists with experience working directly from audio signals to build great speech understanding and production systems. (https://faunarobotics.com/careers/conversational-interaction...)
See other roles: https://faunarobotics.com/careers/