With recent technologies such as WebGPU and WebAssembly, the browser is quickly becoming a powerful gaming platform. High-quality 3D graphics and near-native level performance are now possible without the need for downloads, apps, or platform-specific development. Our browser games platform is already reaching close to 50 million people per month. We are self-funded, profitable, remote-first, and fast-growing.
We are currently looking for multiple people to bring our engineering, product, data, and adops to the next level.
Please note that we're looking for people who can work on a European timezone and are ideally based in Europe (which includes the UK for those in doubt).
* Software Engineer (Mobile Apps): https://crazygames.recruitee.com/o/remotehybrid-product-engi...
* Product Manager (Game Experience): https://crazygames.recruitee.com/o/remote-product-manager-ga...
* Product Director (Monetization): https://crazygames.recruitee.com/o/remote-product-director-m...
* Data Analyst: https://crazygames.recruitee.com/o/remote-data-analyst
* Programmatic Manager: https://crazygames.recruitee.com/o/programmatic-manager
Equity-only co-founders. If you must take a salary position, send us a resume with "Salary only" and we'll check back later.
We're developing an efficient social-decision model so that communities can organize social-finance campaigns and effectively administrate funds without being beholden to one creator. Keeping funds in the hands of backers creates accountability and is one key to taking social finance to the next level.
We say that our social tech "makes the money smarter." It will do this by making communities smarter. How we do social will change how every future social platform gets built and will upset every social product on the market. Society will benefit tremendously from the more coherent discourse.
To bootstrap our platform, we are developing an music visualizer called MuTate. It will soon be powered by our in-house machine learning tricks, which do not rely on back-propagation in order to enable radical forward architectures that are smaller and easier to develop and train. This work directly impacts our mission and aligns us both with consumer enthusiasm for small & local AI to run outside the cloud and with people working on hard problems that need AI tool-kits they can embed their own world models within.
We are using PrizeForge as a better kind of Patreon while we finish our crowd cognition implementation and start to integrate social decisions with our existing social finance.
Our entire tech stack is Rust where possible. We use Leptos, Axum, Postgres with SQLx. It's like a full-stack typescript setup, but with Rust and WASM. MuTate uses Rust, the Vulkan API, and Slang.
Anyone who materially accelerates the trajectory of the company will participate proportionately in the rewards. Our work on MuTate will put us default-viable. Our work on crowd cognition and community-organized campaigns will likewise make use default-viable.
Prototype two-dimensional fund raising: https://prizeforge.com Career listings with more details: https://positron.solutions/careers MuTate Github repo: github.com/positron-solutions/mutate
Korean language skill is optional but anticipate learning business Korean and translating a lot. Same timezone is as far as will be considered remote unless you're physically stuck in Ukraine etc and begin by contributing on MuTate.
Count is an infinite, real-time canvas where SQL, Python, and low-code query cells live side-by-side with visualizations and freeform whiteboarding. It replaces the traditional linear notebook with a collaborative space for modeling, analysis, and presentation.
Under the hood, we've built a custom WebGL rendering engine, data visualization library, graph-based modeling layer, and horizontally scalable compute engine (DuckDB-based) that dynamically shifts execution between browser and server to minimize latency and reduce database load.
You'll help evolve the core platform: integrating agentic workflows into data exploration, pushing the performance limits of our distributed execution layer, and building powerful new analytics experiences used daily by customers. You'll have high autonomy and ownership over major parts of the product and technical roadmap, from architecture through production.
Tech stack: TypeScript, Python, Node.js, WebAssembly, WebGL, Apache Arrow/Parquet, DuckDB, Kubernetes, React.
Apply here: https://jobs.ashbyhq.com/count
Arcol (arcol.io) is a small, high talent density team building the future of building design - a future that's collaborative, fast, and intuitive. We're a web-native, fully collaborative 3d design tool modernizing the experience of architectural design for teams of all sizes.
We're looking for senior engineers with experience in modern web technologies - some of our key technical building blocks are Typescript, Rust, wasm, WebGL - and a strong ownership mindset. Experience with computational geometry, computer graphics, or similar a strong plus. This role sits at the intersection of solving deep technical foundational challenges with shipping a product that solves real problems for real people.
Reach out to me directly at thomas@arcol.io or peruse our careers page (https://www.arcol.io/careers) - we'd love to hear from you!