We are a small tight-knit team, happy to both teach and learn new ways of making code run faster.
If you're curious about the kind of work we have been doing recently, check out the JIT section of https://devblogs.microsoft.com/dotnet/performance-improvemen... and or https://github.com/dotnet/runtime/blob/main/docs/design/core...
Flok builds and runs explainable AI (not LLM-based) physiotherapy clinics for the UK National Health System.
We’re a real clinical service, built on software solving hard problems across expert systems and real-time video streaming, providing treatment for (chronic) back pain, and soon, other common conditions. Flok is both a "clinic" and a consumer product company, so we can make our patients' experience as good as possible.
Most recent press about us on the BBC: https://www.bbc.co.uk/news/articles/cy4y9xm1eejo
We also recently gained class 2a medical device certification for our technology: https://www.digitalhealth.net/2025/10/ai-powered-physiothera...
Our favourite languages: Python, Typescript, Rust.
Read more and apply at https://careers.flok.health or find me online and DM me!
Dates: October 21st - November 18th.
We're looking for an expert in Unity who can help in one or more of the following areas: - Harmony / Melon Loader / IL Injection to hook into game code - Cheat Engine tools for modifying and exporting the games database - Replacing / exporting 3D meshes, textures and animations - Unpacking / repacking AssetBundles/Addressables
We make mods for the video game Football Manager which has just been rewritten in Unity after using a proprietary engine for the past 20 years.
We're looking for someone (or multiple people) to help explore the game upon release and identity new modding opportunities.
This is short term work and would be most suitable for students, hobbyists or temporarily unemployed looking to pick up a few extra hours work.
It is possible it could extend longer term if the right opportunity is identified however we are primarily a fansite for the game and do not have a history of making permanent hires.
The main duties would be answering basic Unity questions from web developers who have never touched Unity, free exploring the games code and writing very basic documentation and proof of concepts.
We are totally flexible on anything from 5-40 hours per week.
Please email: footygamer@sortitoutsi.net
About us: Absinthe is building the most sophisticated gamification engine for crypto-native incentive programs. Since 2022, our products have reached 50M+ visits and 2M+ active users. We’re a 10 person, well-funded team shipping fast.
The problem we’re solving: Tracking per-user activity across DeFi protocols sounds simple but is surprisingly hard. Want to know how long someone held an LP position, or which users provided liquidity for more than 30 days? That data is on-chain but can’t be efficiently queried today.
We built an indexing framework that turns protocol events into time-weighted balances and point-in-time actions. Adapters map protocol-specific semantics (Uniswap ≠ Aave ≠ Morpho) into a unified model. The engine handles state, TWAP pricing, and exporting data anywhere. With ~100 lines of adapter code, you can track user balances and contributions at a fidelity no one else supports.
Why it matters: This infrastructure underpins analytics, loyalty, and incentive programs across Web3. We see the Absinthe Adapter Library becoming the default developer layer for embedded finance.
The role: We’re hiring a Full-Stack Engineer to own features end-to-end schema design, wiring GraphQL, polished frontends, and deployment. Our stack: Next.js, Hasura, dbt, MotherDuck/DuckDB, GraphQL, and in-house Web3 indexing. See open positions here: absinthe.network/careers#open-positions
Get involved: - Explore product functionalities at: https://guides.absinthe.network
- Explore the Adapter Library docs: https://docs.absinthe.network/
- Join our Slack community to hack on adapters and connect with the team: https://join.slack.com/t/absinthecommunity/shared_invite/zt-...
About us: From facilitating the first electronic payments in the Netherlands in the 70s, to offering the first mobile payment terminals there and enabling next-gen online payment services throughout Europe from the 00s and onwards; CCV has always been a pioneer in payment.
Role overview: As a Software Engineer, you will work in a team of 30 employees focuses on innovating reliable payment terminals and the underlying systems. This is based on customer requirements, developments in the European payment market, and changes in security standards (PCI, Nist, Dora). You will work on applications that ensure secure loaded of software and keys (initial and remotely) onto Linux and Android payment terminals. The applications are written in C# and interact with, among others, RabbitMQ, Microsoft databases, ERP systems, and Utimaco hardware security modules (HSM's).
What we’re looking for: 1-5 years of software engineering experience (.Net, C#) and familiar with cryptography (RSA, AES, Eliptic Curve).
The work is highly technical and challenging. If this sounds like something you're passionate about, I invite you to visit
https://www.ccv.eu/nl/over-ccv/werken-bij-ccv/vacatures/secu... and apply!
Our suite of new technologies work together to make it easy for developers to ship edge and local-first software. We empower developers to create software and devices that seamlessly communicate, offer granular data control, and secure data cryptographically to ensure trust. Join us in shaping the future of data management and the open web.
We’re growing fast and are looking to fill the below positions:
ENGINEERING
- Senior Zero-Knowledge Engineer - https://source.network/careers/senior-zero-knowledge-enginee...
- Head of Developer Relations - https://source.network/careers/head-of-developer-relations-r...
- Protocol Engineer (Distributed Systems) - https://source.network/careers/software-engineer-backend-dat...
- Software Engineer, Backend (Database/Distributed Systems) - https://source.network/careers/software-engineer-backend-dat...
See all our open positions here: https://source.network/careers
We are an ambitious, early-stage Web3 startup building a revolutionary new layer-1 protocol designed to bring a Web2-like experience to Web3 systems. Our team is developing a chainless, blockless, and leaderless protocol that challenges the conventional notion of consensus. Read more about pod https://pod.network/
We are backed by a16z crypto, 1kx, and BBF.
If you're passionate about Web3 and want to help developers, businesses, and partners build on cutting-edge Web3 infrastructure, we'd love for you to join us.
We are looking for: Smart Contract Engineer (EVM/Low-Level Execution) | Business Development Lead | Content & Growth Strategist
Apply here: https://pod.network/hiring
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
RESPONSIBILITIES
Develop highly scalable server-side features for our online game console clients using object-oriented development in C#, ASP.NET, and SQL Server.
Develop back-end services and APIs. Actively practice Test Driven Development (TDD) while developing new features and refactoring existing code.
Work in an AWS cloud-based, event-driven microservice architecture with a high priority on web performance optimization.
Collaborate with other Rockstar technology teams across our worldwide studios.
New York: https://grnh.se/01daf4583us
San Diego: https://grnh.se/87116de23us
New England: https://grnh.se/3d1c2f9a3us
You can see our other openings here: https://www.rockstargames.com/careers/openings